custom items

DialogMaster allows rendering custom 3D item models, custom item textures, and font glyphs directly inside dialog titles, bodies, and button labels.

ItemsAdder Custom Items

You can use either the short <ia:...> tag or the full <item:itemsadder:...> tag:

  • Shorthand: <ia:ruby_sword> or <item:ia:ruby_sword>
  • Full prefix: <item:itemsadder:ruby_sword>
label: "<ia:ruby_sword> <red>Ruby Sword"

Oraxen Custom Items

You can use either the short <ox:...> tag or the full <item:oraxen:...> tag:

  • Shorthand: <ox:elven_bow> or <item:ox:elven_bow>
  • Full prefix: <item:oraxen:elven_bow>
label: "<ox:elven_bow> <green>Elven Bow"

Paper 1.21.8+ Native Item Models

Render any vanilla or resource pack item model using Mojang's native item model component:

label: "<item:minecraft:diamond_sword[item_model=mypack:custom_sword]> <gold>Excalibur"

CustomModelData

label: "<item:diamond_sword#10005> <aqua>Custom Blade"

ItemsAdder Font Images & Glyphs

Use standard ItemsAdder emoji and glyph syntax in titles, buttons, and text lines:

title: ":image33: <gold>Special Event Shop</gold>"
body:
  - "<ia:coin> You have 50 Event Coins."
Not an official Minecraft product. Not approved by or associated with Mojang Studios or Microsoft.
Type a query to search documentation...
Link copied to clipboard!