custom items
custom items
DialogMaster allows rendering custom 3D item models, custom item textures, and font glyphs directly inside dialog titles, bodies, and button labels.
ItemsAdder Custom Items
You can use either the short <ia:...> tag or the full <item:itemsadder:...> tag:
- Shorthand:
<ia:ruby_sword>or<item:ia:ruby_sword> - Full prefix:
<item:itemsadder:ruby_sword>
label: "<ia:ruby_sword> <red>Ruby Sword"
Oraxen Custom Items
You can use either the short <ox:...> tag or the full <item:oraxen:...> tag:
- Shorthand:
<ox:elven_bow>or<item:ox:elven_bow> - Full prefix:
<item:oraxen:elven_bow>
label: "<ox:elven_bow> <green>Elven Bow"
Paper 1.21.8+ Native Item Models
Render any vanilla or resource pack item model using Mojang's native item model component:
label: "<item:minecraft:diamond_sword[item_model=mypack:custom_sword]> <gold>Excalibur"
CustomModelData
label: "<item:diamond_sword#10005> <aqua>Custom Blade"
ItemsAdder Font Images & Glyphs
Use standard ItemsAdder emoji and glyph syntax in titles, buttons, and text lines:
title: ":image33: <gold>Special Event Shop</gold>"
body:
- "<ia:coin> You have 50 Event Coins."