Rebirth, Prestige & Contracts

Scaling your empire in Steal-A-Block requires looking beyond immediate block income. As your plot reaches maximum capacity, the Rebirth and Prestige systems let you reset short-term assets in exchange for permanent compounding multipliers, expanded plot limits, fortified security gates, and exclusive access to the theft-immune Bank Vault.

In addition to long-term resets, the Daily Heist Board provides recurring missions to earn Credits, which fuel tactical gear upgrades, custom armor trims, name colors, and high-tier block summons.


Rebirth System

The Rebirth mechanic resets your current liquid cash and stored blocks in exchange for permanent income multipliers and increased starting balances.

flowchart LR
    A["Grind Cash & Max Blocks"] --> B["Meet Rebirth Cost"]
    B --> C["Trigger /rebirth"]
    C --> D["Reset Blocks & Cash"]
    D --> E["Gain +0.5x Multiplier & Starting Cash"]
    E --> A

Key Rebirth Mechanics

  • Maximum Rebirth Level: Level 30 (rebirth.max-level: 30).
  • Income Boost Multiplier: Grants +0.5x income multiplier per level (boost-per-level: 0.5).
    • At Rebirth 0, you earn $1.0\times$ base income.
    • At Rebirth 1, you earn $1.5\times$ income across all plot anvils.
    • At Rebirth 30 (cap), you earn an astronomical $16.0\times$ income!
  • Starting Cash Allowance: After rebirthing, you receive $100 per rebirth level (starting-cash-per-level: 100.0):
    • Level 0 starts with the default $50.0 (starting-balance).
    • Level 1 starts with $100.
    • Level 10 starts with $1,000.
    • Level 30 starts with $3,000.

Rebirth Cost Formula

Rebirth costs scale linearly according to the formula configured in config.yml:

$$\text{Cost}(\text{nextLevel}) = \text{base-cost} + (\text{nextLevel} - 1) \times \text{cost-per-level}$$

  • base-cost: 500000.0 ($500,000)
  • cost-per-level: 1000000.0 ($1,000,000)
Rebirth Level Required Cash Total Income Multiplier Starting Cash on Reset Unlocks & Milestones
Rebirth 0 (Default) $1.0\times$ $50 Base starter tier
Rebirth 1 $500,000 ($500k) $1.5\times$ $100 Bank Vault Access & Tier 2 Trims
Rebirth 2 $1,500,000 ($1.5M) $2.0\times$ $200 Early income acceleration
Rebirth 3 $2,500,000 ($2.5M) $2.5\times$ $300 Tier 3 Trims & Blossom Name Color
Rebirth 5 $4,500,000 ($4.5M) $3.5\times$ $500 Diamond & Amethyst Trim Materials
Rebirth 8 $7,500,000 ($7.5M) $5.0\times$ $800 Netherite & Resin Trim Materials
Rebirth 10 $9,500,000 ($9.5M) $6.0\times$ $1,000 Eligible for Prestige 1
Rebirth 15 $14,500,000 ($14.5M) $8.5\times$ $1,500 Heavy endgame earner
Rebirth 20 $19,500,000 ($19.5M) $11.0\times$ $2,000 Eligible for Prestige 2
Rebirth 25 $24,500,000 ($24.5M) $13.5\times$ $2,500 High-tier dominance
Rebirth 30 $29,500,000 ($29.5M) $16.0\times$ (MAX) $3,000 Maximum Rebirth Cap

What Resets vs. What Persists

Resets on Rebirth Persists Through Rebirth
✘ Current cash balance (replaces with starting cash) ✔ Rebirth Level & Multiplier
✘ Stored blocks on plot anvils ✔ Prestige Level & Gate Unlocks
✘ Active theft carrying state ✔ Purchased Tactical Gear (/gear)
✘ Conveyor stream position ✔ Unlocked Cosmetics & Name Colors
✘ Unclaimed arena drops ✔ Credit Balance & Contract Progress

Rebirth Commands

  • /rebirth: Opens the Rebirth GUI confirming your current status, next level cost, and bonus preview.
  • /rebirthtop: Opens the server leaderboard showcasing players with the highest rebirth count.

Prestige Progression

Prestige is the ultimate progression tier in Steal-A-Block, designed for dedicated tycoon masters. While Rebirth resets cash for flat multipliers, Prestige elevates your base plot to higher tiers, unlocks physical gate upgrades, and breaks capacity caps.

flowchart TD
    subgraph Prestige Gate Requirements
        R["10 Rebirths per Prestige"]
        M["$100,000,000 per Prestige"]
        G["1 GOAT Tier Block"]
    end
    R & M & G --> P["/prestige Activation"]
    P --> U1["Plot Expansions & Higher Limits"]
    P --> U2["Plot Security Gate II & III Unlocked"]
    P --> U3["Bank Vault Theft Immunity Unlocked"]

Prestige Scaling Requirements

Requirements scale dynamically with each Prestige tier already owned:

$$\text{Rebirths Required} = 10 \times \text{Target Prestige Level}$$ $$\text{Cash Required} = $100,000,000 \times \text{Target Prestige Level}$$ $$\text{Block Required} = \mathbf{1\text{ GOAT Block (Consumed or Held)}}$$

  • Prestige 1: Requires 10 Rebirths + $100,000,000 ($100M) + 1 GOAT Block.
  • Prestige 2: Requires 20 Rebirths + $200,000,000 ($200M) + 1 GOAT Block.
  • Prestige 3: Requires 30 Rebirths + $300,000,000 ($300M) + 1 GOAT Block.
Important

GOAT blocks (such as Sea Lantern, Beacon, Conduit, Sculk, Enchanting Table, Respawn Anchor, Ender Chest) are essential keystones for prestige. Never sell your last GOAT block before ascending!

Prestige Unlocks & Base Benefits

  1. Security Gate Fortifications:
    • Prestige 0: Basic Security Gate 1.
    • Prestige 1: Unlocks Security Gate 2 for layered plot isolation.
    • Prestige 2: Unlocks Security Gate 3, granting a triple-layer iron wall against raiders.
  2. Bank Vault Access:
    • Unlocked at Rebirth 1 or Prestige 2. Secures your prized block with 100% theft immunity.
  3. Cosmetic Flexes:
    • Unlocks pinnacle armor trims (Raiser, Host, Silence, Flow) and the prestigious Emerald (#00FF12) Name Color.
  4. Command:
    • /prestige: Checks your eligibility and executes the Prestige ascension.

Daily Heist Contracts (/credits, /contracts, /heistboard)

The Heist Board gives players three refreshed daily jobs to complete in arena play. Completing contracts rewards both liquid cash and Credits, the server's premium utility currency.

Open the Heist Board at any time with /credits, /contracts, or /heistboard.

flowchart LR
    subgraph Daily Contract Loop
        J1["Job 1 (Tier 1)<br>6 Cr + $15k"]
        J2["Job 2 (Tier 2)<br>16 Cr + $100k"]
        J3["Job 3 (Tier 3)<br>32 Cr + $450k"]
    end
    J1 & J2 & J3 --> ALL{"All 3 Claimed?"}
    ALL -->|Yes| CB["Clear Bonus:<br>+15 Credits!"]

Job Objectives & Tier Targets

Every day, the system generates 3 tasks from four objective types across tiers 1 through 3, configured in contracts.yml:

# Credit sinks on the board.
reroll-cost: 15
finish-cost: 40
# Bonus credits for claiming all 3 daily contracts.
clear-bonus-credits: 15

# How much of each job a tier needs: [tier1, tier2, tier3].
targets:
  steal: [2, 4, 8]
  earn: [100000, 500000, 2000000]
  deposit: [1, 3, 6]
  fuse: [1, 2, 4]

# Rewards per tier: [tier1, tier2, tier3].
rewards:
  credits: [6, 16, 32]
  money: [15000, 100000, 450000]
Objective Type Description Tier 1 Target Tier 2 Target Tier 3 Target Target Array [T1, T2, T3]
steal Successfully steal blocks from rival plots 2 Blocks 4 Blocks 8 Blocks [2, 4, 8]
earn Accumulate money from plot income $100,000 $500,000 $2,000,000 [100000, 500000, 2000000]
deposit Transport and deposit conveyor blocks 1 Block 3 Blocks 6 Blocks [1, 3, 6]
fuse Complete successful block fusions 1 Fusion 2 Fusions 4 Fusions [1, 2, 4]

Tier Rewards & Clear Bonus

Rewards scale substantially with each tier, capped off by an all-clear bonus:

Contract Tier Credits Reward Money Reward Difficulty Level
Tier 1 6 Credits $15,000 Casual starter task
Tier 2 16 Credits $100,000 Active arena gameplay
Tier 3 32 Credits $450,000 High-intensity heist challenge
Clear Bonus +15 Bonus Credits — Awarded for clearing all 3 daily jobs

$$\text{Maximum Daily Credits} = 6 + 16 + 32 + 15 = \mathbf{69\text{ Credits per day}}$$

Board Credit Sinks

If you roll an inconvenient objective or wish to bypass a difficult tier, the Heist Board provides two utility options:

  • Reroll Contract: Costs 15 Credits (reroll-cost: 15). Replaces the selected contract with a brand-new objective of the same tier.
  • Instant Finish: Costs 40 Credits (finish-cost: 40). Instantly marks the job complete and grants the full cash reward.

Credits Store & Cosmetics (/cosmetics, /gear)

Credits earned from Rebirths, Milestones, and the Heist Board can be spent in the Credits Store and Cosmetics Catalog.

Summoning Spawners & Luck Boosts

Spawn high-value blocks on the conveyor or grant server-wide buffs via /credits. Configuration in config.yml:

credits:
  summon-epic: 25
  summon-legendary: 50
  summon-mythic: 250
  summon-goat: 500
  server-luck: 200
Store Item Credit Cost Effect / Deliverable
Summon Epic 25 Credits (summon-epic: 25) Forces an Epic tier block to spawn immediately on the conveyor river
Summon Legendary 50 Credits (summon-legendary: 50) Spawns a guaranteed Legendary tier block on the conveyor river
Summon Mythic 250 Credits (summon-mythic: 250) Spawns a high-earning Mythic block on the conveyor river
Summon G.O.A.T. 500 Credits (summon-goat: 500) Spawns an endgame GOAT block for prestige candidates
Server Luck Boost 200 Credits (server-luck: 200) Boosts rare conveyor spawn weights and fusion success rates server-wide

Cosmetics Catalog (/cosmetics)

Personalize your character with armor trim smithing and custom name colors.

1. Armor Trim Patterns

Trims are unlocked based on Rebirth and Prestige progression:

Pattern ID Vanilla Design Cost ($) Required Rebirth Required Prestige
sentry Sentry Armor Trim $25,000 0 0
dune Dune Armor Trim $25,000 0 0
coast Coast Armor Trim $25,000 0 0
wild Wild Armor Trim $25,000 0 0
rib Rib Armor Trim $150,000 1 0
snout Snout Armor Trim $150,000 1 0
eye Eye Armor Trim $150,000 1 0
spire Spire Armor Trim $150,000 1 0
tide Tide Armor Trim $600,000 3 0
vex Vex Armor Trim $600,000 3 0
ward Ward Armor Trim $600,000 3 0
shaper Shaper Armor Trim $600,000 3 0
raiser Raiser Armor Trim $2,000,000 5 1
host Host Armor Trim $2,000,000 5 1
silence Silence Armor Trim $2,000,000 5 1
flow Flow Armor Trim $2,000,000 5 1

2. Trim Materials

Apply rich color palettes to your applied trim patterns:

Material ID Item Material Cost ($) Required Rebirth
iron Iron Ingot $15,000 0
copper Copper Ingot $15,000 0
redstone Redstone Dust $40,000 0
lapis Lapis Lazuli $40,000 0
gold Gold Ingot $120,000 1
quartz Nether Quartz $120,000 1
emerald Emerald $300,000 3
diamond Diamond $750,000 5
amethyst Amethyst Shard $750,000 5
netherite Netherite Ingot $2,000,000 8
resin Resin Brick $2,000,000 8

3. Custom Name Colors

Stand out in the arena chat, tablist, and overhead nametags:

Hex Code Color Name Display Dye Icon Cost ($) Required Rebirth Required Prestige
default Default White WHITE_DYE $0 0 0
808080 Smoke Gray GRAY_DYE $10,000 0 0
FF5555 Ruby Red RED_DYE $25,000 0 0
FFFF55 Lemon Yellow YELLOW_DYE $50,000 0 0
55FF55 Mint Green LIME_DYE $75,000 0 0
55FFFF Glacier Aqua LIGHT_BLUE_DYE $100,000 0 0
FFAA00 Golden Orange ORANGE_DYE $250,000 1 0
5555FF Ocean Blue BLUE_DYE $250,000 1 0
FF77FF Blossom Pink PINK_DYE $500,000 3 0
AA00AA Void Purple PURPLE_DYE $1,000,000 5 0
00FF12 Emerald Glow GREEN_DYE $1,000,000 5 1

Tactical Gear Shop (/gear)

Equip specialized gadgets and tactical abilities to optimize your heist efficiency and base protection:

Gear ID Item Icon Tier Price ($) Tactical Perk / Ability
swift_boots Diamond Boots I / II / III $50k / $200k / $1M +10% / +20% / +30% movement speed (Speed I & II)
income_booster Gold Ingot I / II / III $100k / $500k / $3M +25% / +50% / +100% passive income boost across all blocks
lucky_charm Nether Star I / II / III $150k / $750k / $4M Saves failed fusions from destruction
steal_glove Leather Chestplate I / II / III $200k / $1M / $5M -1s / -2s / -3s reduction to steal channeling duration (min 1s)
guardian_shield Shield I / II / III $500k / $2.5M / $10M Right-click to trigger 30s / 60s total base theft immunity
fortune_pick Netherite Pickaxe I / II / III $300k / $1.5M / $8M +20% / +40% / +60% fusion luck save rate
iron_hammer Iron Axe I / II / III $500k / $2.5M / $10M Right-click on enemy to directly steal 1 / 2 / 3 blocks
elytra_wings Elytra I / II / III $1M / $5M / $20M Right-click for 5s / 10s / 15s flight burst with Speed III
guardian_armor Netherite Chestplate I / II / III $300k / $1.5M / $8M -25% / -50% / -75% incoming damage reduction
skeleton_key Tripwire Hook I / II / III $100k / $500k / $2M 10% / 25% / 50% faster conveyor deposits (skips timer)
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