Rebirth, Prestige & Contracts
Scale your tycoon empire with permanent income multipliers, prestige arena gates, daily heist contracts, and cosmetics.
Rebirth, Prestige & Contracts
Scaling your empire in Steal-A-Block requires looking beyond immediate block income. As your plot reaches maximum capacity, the Rebirth and Prestige systems let you reset short-term assets in exchange for permanent compounding multipliers, expanded plot limits, fortified security gates, and exclusive access to the theft-immune Bank Vault.
In addition to long-term resets, the Daily Heist Board provides recurring missions to earn Credits, which fuel tactical gear upgrades, custom armor trims, name colors, and high-tier block summons.
Rebirth System
The Rebirth mechanic resets your current liquid cash and stored blocks in exchange for permanent income multipliers and increased starting balances.
flowchart LR
A["Grind Cash & Max Blocks"] --> B["Meet Rebirth Cost"]
B --> C["Trigger /rebirth"]
C --> D["Reset Blocks & Cash"]
D --> E["Gain +0.5x Multiplier & Starting Cash"]
E --> A
Key Rebirth Mechanics
- Maximum Rebirth Level: Level 30 (
rebirth.max-level: 30). - Income Boost Multiplier: Grants +0.5x income multiplier per level (
boost-per-level: 0.5).- At Rebirth 0, you earn $1.0\times$ base income.
- At Rebirth 1, you earn $1.5\times$ income across all plot anvils.
- At Rebirth 30 (cap), you earn an astronomical $16.0\times$ income!
- Starting Cash Allowance: After rebirthing, you receive $100 per rebirth level (
starting-cash-per-level: 100.0):- Level 0 starts with the default
$50.0(starting-balance). - Level 1 starts with $100.
- Level 10 starts with $1,000.
- Level 30 starts with $3,000.
- Level 0 starts with the default
Rebirth Cost Formula
Rebirth costs scale linearly according to the formula configured in config.yml:
$$\text{Cost}(\text{nextLevel}) = \text{base-cost} + (\text{nextLevel} - 1) \times \text{cost-per-level}$$
base-cost: 500000.0($500,000)cost-per-level: 1000000.0($1,000,000)
| Rebirth Level | Required Cash | Total Income Multiplier | Starting Cash on Reset | Unlocks & Milestones |
|---|---|---|---|---|
| Rebirth 0 | (Default) | $1.0\times$ | $50 | Base starter tier |
| Rebirth 1 | $500,000 ($500k) | $1.5\times$ | $100 | Bank Vault Access & Tier 2 Trims |
| Rebirth 2 | $1,500,000 ($1.5M) | $2.0\times$ | $200 | Early income acceleration |
| Rebirth 3 | $2,500,000 ($2.5M) | $2.5\times$ | $300 | Tier 3 Trims & Blossom Name Color |
| Rebirth 5 | $4,500,000 ($4.5M) | $3.5\times$ | $500 | Diamond & Amethyst Trim Materials |
| Rebirth 8 | $7,500,000 ($7.5M) | $5.0\times$ | $800 | Netherite & Resin Trim Materials |
| Rebirth 10 | $9,500,000 ($9.5M) | $6.0\times$ | $1,000 | Eligible for Prestige 1 |
| Rebirth 15 | $14,500,000 ($14.5M) | $8.5\times$ | $1,500 | Heavy endgame earner |
| Rebirth 20 | $19,500,000 ($19.5M) | $11.0\times$ | $2,000 | Eligible for Prestige 2 |
| Rebirth 25 | $24,500,000 ($24.5M) | $13.5\times$ | $2,500 | High-tier dominance |
| Rebirth 30 | $29,500,000 ($29.5M) | $16.0\times$ (MAX) | $3,000 | Maximum Rebirth Cap |
What Resets vs. What Persists
| Resets on Rebirth | Persists Through Rebirth |
|---|---|
| ✘ Current cash balance (replaces with starting cash) | ✔ Rebirth Level & Multiplier |
| ✘ Stored blocks on plot anvils | ✔ Prestige Level & Gate Unlocks |
| ✘ Active theft carrying state | ✔ Purchased Tactical Gear (/gear) |
| ✘ Conveyor stream position | ✔ Unlocked Cosmetics & Name Colors |
| ✘ Unclaimed arena drops | ✔ Credit Balance & Contract Progress |
Rebirth Commands
/rebirth: Opens the Rebirth GUI confirming your current status, next level cost, and bonus preview./rebirthtop: Opens the server leaderboard showcasing players with the highest rebirth count.
Prestige Progression
Prestige is the ultimate progression tier in Steal-A-Block, designed for dedicated tycoon masters. While Rebirth resets cash for flat multipliers, Prestige elevates your base plot to higher tiers, unlocks physical gate upgrades, and breaks capacity caps.
flowchart TD
subgraph Prestige Gate Requirements
R["10 Rebirths per Prestige"]
M["$100,000,000 per Prestige"]
G["1 GOAT Tier Block"]
end
R & M & G --> P["/prestige Activation"]
P --> U1["Plot Expansions & Higher Limits"]
P --> U2["Plot Security Gate II & III Unlocked"]
P --> U3["Bank Vault Theft Immunity Unlocked"]
Prestige Scaling Requirements
Requirements scale dynamically with each Prestige tier already owned:
$$\text{Rebirths Required} = 10 \times \text{Target Prestige Level}$$ $$\text{Cash Required} = $100,000,000 \times \text{Target Prestige Level}$$ $$\text{Block Required} = \mathbf{1\text{ GOAT Block (Consumed or Held)}}$$
- Prestige 1: Requires 10 Rebirths + $100,000,000 ($100M) + 1 GOAT Block.
- Prestige 2: Requires 20 Rebirths + $200,000,000 ($200M) + 1 GOAT Block.
- Prestige 3: Requires 30 Rebirths + $300,000,000 ($300M) + 1 GOAT Block.
GOAT blocks (such as Sea Lantern, Beacon, Conduit, Sculk, Enchanting Table, Respawn Anchor, Ender Chest) are essential keystones for prestige. Never sell your last GOAT block before ascending!
Prestige Unlocks & Base Benefits
- Security Gate Fortifications:
- Prestige 0: Basic Security Gate 1.
- Prestige 1: Unlocks Security Gate 2 for layered plot isolation.
- Prestige 2: Unlocks Security Gate 3, granting a triple-layer iron wall against raiders.
- Bank Vault Access:
- Unlocked at Rebirth 1 or Prestige 2. Secures your prized block with 100% theft immunity.
- Cosmetic Flexes:
- Unlocks pinnacle armor trims (Raiser, Host, Silence, Flow) and the prestigious Emerald (
#00FF12) Name Color.
- Unlocks pinnacle armor trims (Raiser, Host, Silence, Flow) and the prestigious Emerald (
- Command:
/prestige: Checks your eligibility and executes the Prestige ascension.
Daily Heist Contracts (/credits, /contracts, /heistboard)
The Heist Board gives players three refreshed daily jobs to complete in arena play. Completing contracts rewards both liquid cash and Credits, the server's premium utility currency.
Open the Heist Board at any time with /credits, /contracts, or /heistboard.
flowchart LR
subgraph Daily Contract Loop
J1["Job 1 (Tier 1)<br>6 Cr + $15k"]
J2["Job 2 (Tier 2)<br>16 Cr + $100k"]
J3["Job 3 (Tier 3)<br>32 Cr + $450k"]
end
J1 & J2 & J3 --> ALL{"All 3 Claimed?"}
ALL -->|Yes| CB["Clear Bonus:<br>+15 Credits!"]
Job Objectives & Tier Targets
Every day, the system generates 3 tasks from four objective types across tiers 1 through 3, configured in contracts.yml:
# Credit sinks on the board.
reroll-cost: 15
finish-cost: 40
# Bonus credits for claiming all 3 daily contracts.
clear-bonus-credits: 15
# How much of each job a tier needs: [tier1, tier2, tier3].
targets:
steal: [2, 4, 8]
earn: [100000, 500000, 2000000]
deposit: [1, 3, 6]
fuse: [1, 2, 4]
# Rewards per tier: [tier1, tier2, tier3].
rewards:
credits: [6, 16, 32]
money: [15000, 100000, 450000]
| Objective Type | Description | Tier 1 Target | Tier 2 Target | Tier 3 Target | Target Array [T1, T2, T3] |
|---|---|---|---|---|---|
steal |
Successfully steal blocks from rival plots | 2 Blocks | 4 Blocks | 8 Blocks | [2, 4, 8] |
earn |
Accumulate money from plot income | $100,000 | $500,000 | $2,000,000 | [100000, 500000, 2000000] |
deposit |
Transport and deposit conveyor blocks | 1 Block | 3 Blocks | 6 Blocks | [1, 3, 6] |
fuse |
Complete successful block fusions | 1 Fusion | 2 Fusions | 4 Fusions | [1, 2, 4] |
Tier Rewards & Clear Bonus
Rewards scale substantially with each tier, capped off by an all-clear bonus:
| Contract Tier | Credits Reward | Money Reward | Difficulty Level |
|---|---|---|---|
| Tier 1 | 6 Credits | $15,000 | Casual starter task |
| Tier 2 | 16 Credits | $100,000 | Active arena gameplay |
| Tier 3 | 32 Credits | $450,000 | High-intensity heist challenge |
| Clear Bonus | +15 Bonus Credits | — | Awarded for clearing all 3 daily jobs |
$$\text{Maximum Daily Credits} = 6 + 16 + 32 + 15 = \mathbf{69\text{ Credits per day}}$$
Board Credit Sinks
If you roll an inconvenient objective or wish to bypass a difficult tier, the Heist Board provides two utility options:
- Reroll Contract: Costs 15 Credits (
reroll-cost: 15). Replaces the selected contract with a brand-new objective of the same tier. - Instant Finish: Costs 40 Credits (
finish-cost: 40). Instantly marks the job complete and grants the full cash reward.
Credits Store & Cosmetics (/cosmetics, /gear)
Credits earned from Rebirths, Milestones, and the Heist Board can be spent in the Credits Store and Cosmetics Catalog.
Summoning Spawners & Luck Boosts
Spawn high-value blocks on the conveyor or grant server-wide buffs via /credits. Configuration in config.yml:
credits:
summon-epic: 25
summon-legendary: 50
summon-mythic: 250
summon-goat: 500
server-luck: 200
| Store Item | Credit Cost | Effect / Deliverable |
|---|---|---|
| Summon Epic | 25 Credits (summon-epic: 25) |
Forces an Epic tier block to spawn immediately on the conveyor river |
| Summon Legendary | 50 Credits (summon-legendary: 50) |
Spawns a guaranteed Legendary tier block on the conveyor river |
| Summon Mythic | 250 Credits (summon-mythic: 250) |
Spawns a high-earning Mythic block on the conveyor river |
| Summon G.O.A.T. | 500 Credits (summon-goat: 500) |
Spawns an endgame GOAT block for prestige candidates |
| Server Luck Boost | 200 Credits (server-luck: 200) |
Boosts rare conveyor spawn weights and fusion success rates server-wide |
Cosmetics Catalog (/cosmetics)
Personalize your character with armor trim smithing and custom name colors.
1. Armor Trim Patterns
Trims are unlocked based on Rebirth and Prestige progression:
| Pattern ID | Vanilla Design | Cost ($) | Required Rebirth | Required Prestige |
|---|---|---|---|---|
sentry |
Sentry Armor Trim | $25,000 | 0 | 0 |
dune |
Dune Armor Trim | $25,000 | 0 | 0 |
coast |
Coast Armor Trim | $25,000 | 0 | 0 |
wild |
Wild Armor Trim | $25,000 | 0 | 0 |
rib |
Rib Armor Trim | $150,000 | 1 | 0 |
snout |
Snout Armor Trim | $150,000 | 1 | 0 |
eye |
Eye Armor Trim | $150,000 | 1 | 0 |
spire |
Spire Armor Trim | $150,000 | 1 | 0 |
tide |
Tide Armor Trim | $600,000 | 3 | 0 |
vex |
Vex Armor Trim | $600,000 | 3 | 0 |
ward |
Ward Armor Trim | $600,000 | 3 | 0 |
shaper |
Shaper Armor Trim | $600,000 | 3 | 0 |
raiser |
Raiser Armor Trim | $2,000,000 | 5 | 1 |
host |
Host Armor Trim | $2,000,000 | 5 | 1 |
silence |
Silence Armor Trim | $2,000,000 | 5 | 1 |
flow |
Flow Armor Trim | $2,000,000 | 5 | 1 |
2. Trim Materials
Apply rich color palettes to your applied trim patterns:
| Material ID | Item Material | Cost ($) | Required Rebirth |
|---|---|---|---|
iron |
Iron Ingot | $15,000 | 0 |
copper |
Copper Ingot | $15,000 | 0 |
redstone |
Redstone Dust | $40,000 | 0 |
lapis |
Lapis Lazuli | $40,000 | 0 |
gold |
Gold Ingot | $120,000 | 1 |
quartz |
Nether Quartz | $120,000 | 1 |
emerald |
Emerald | $300,000 | 3 |
diamond |
Diamond | $750,000 | 5 |
amethyst |
Amethyst Shard | $750,000 | 5 |
netherite |
Netherite Ingot | $2,000,000 | 8 |
resin |
Resin Brick | $2,000,000 | 8 |
3. Custom Name Colors
Stand out in the arena chat, tablist, and overhead nametags:
| Hex Code | Color Name | Display Dye Icon | Cost ($) | Required Rebirth | Required Prestige |
|---|---|---|---|---|---|
default |
Default White | WHITE_DYE |
$0 | 0 | 0 |
808080 |
Smoke Gray | GRAY_DYE |
$10,000 | 0 | 0 |
FF5555 |
Ruby Red | RED_DYE |
$25,000 | 0 | 0 |
FFFF55 |
Lemon Yellow | YELLOW_DYE |
$50,000 | 0 | 0 |
55FF55 |
Mint Green | LIME_DYE |
$75,000 | 0 | 0 |
55FFFF |
Glacier Aqua | LIGHT_BLUE_DYE |
$100,000 | 0 | 0 |
FFAA00 |
Golden Orange | ORANGE_DYE |
$250,000 | 1 | 0 |
5555FF |
Ocean Blue | BLUE_DYE |
$250,000 | 1 | 0 |
FF77FF |
Blossom Pink | PINK_DYE |
$500,000 | 3 | 0 |
AA00AA |
Void Purple | PURPLE_DYE |
$1,000,000 | 5 | 0 |
00FF12 |
Emerald Glow | GREEN_DYE |
$1,000,000 | 5 | 1 |
Tactical Gear Shop (/gear)
Equip specialized gadgets and tactical abilities to optimize your heist efficiency and base protection:
| Gear ID | Item Icon | Tier | Price ($) | Tactical Perk / Ability |
|---|---|---|---|---|
swift_boots |
Diamond Boots | I / II / III | $50k / $200k / $1M | +10% / +20% / +30% movement speed (Speed I & II) |
income_booster |
Gold Ingot | I / II / III | $100k / $500k / $3M | +25% / +50% / +100% passive income boost across all blocks |
lucky_charm |
Nether Star | I / II / III | $150k / $750k / $4M | Saves failed fusions from destruction |
steal_glove |
Leather Chestplate | I / II / III | $200k / $1M / $5M | -1s / -2s / -3s reduction to steal channeling duration (min 1s) |
guardian_shield |
Shield | I / II / III | $500k / $2.5M / $10M | Right-click to trigger 30s / 60s total base theft immunity |
fortune_pick |
Netherite Pickaxe | I / II / III | $300k / $1.5M / $8M | +20% / +40% / +60% fusion luck save rate |
iron_hammer |
Iron Axe | I / II / III | $500k / $2.5M / $10M | Right-click on enemy to directly steal 1 / 2 / 3 blocks |
elytra_wings |
Elytra | I / II / III | $1M / $5M / $20M | Right-click for 5s / 10s / 15s flight burst with Speed III |
guardian_armor |
Netherite Chestplate | I / II / III | $300k / $1.5M / $8M | -25% / -50% / -75% incoming damage reduction |
skeleton_key |
Tripwire Hook | I / II / III | $100k / $500k / $2M | 10% / 25% / 50% faster conveyor deposits (skips timer) |